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newchat官網(wǎng)(chatgpt官網(wǎng))
大家好!今天讓創(chuàng)意嶺的小編來大家介紹下關(guān)于newchat官網(wǎng)的問題,以下是小編對此問題的歸納整理,讓我們一起來看看吧。
ChatGPT國內(nèi)免費在線使用,能給你生成想要的原創(chuàng)文章、方案、文案、工作計劃、工作報告、論文、代碼、作文、做題和對話答疑等等
你只需要給出你的關(guān)鍵詞,它就能返回你想要的內(nèi)容,越精準,寫出的就越詳細,有微信小程序端、在線網(wǎng)頁版、PC客戶端,官網(wǎng):https://ai.de1919.com
本文目錄:
一、Hotmail has tools for the New Busy. Search, chat and e-mail from your inbox
有工具的Hotmail新忙。搜索、聊天和電子郵件從你的收件箱
二、怎么讓程序使用 socket5
首先通過查看客戶端代碼。所有聊天互動都有HomeView處理,首先需要在 /public/js/models/main.js中定義HomeModel。
var HomeModel = Backbone.Model.extend({ defaults: { // Backbone collection for users onlineUsers: new UserCollection(), // Backbone collection for user chats, 初始化一個預(yù)定義聊天模型 userChats: new ChatCollection([ new ChatModel({sender: '', message: 'Chat Server v.1'}) ]) }, // 添加一個新用戶到 onlineUsers collection addUser: function(username) { this.get('onlineUsers').add(new UserModel({name: username})); }, // 從onlineUsers collection中移除一個用戶 removeUser: function(username) { var onlineUsers = this.get('onlineUsers'); var u = onlineUsers.find(function(item) { return item.get('name') == username; }); if (u) { onlineUsers.remove(u); } }, // 添加一個新的聊天到 userChats collection addChat: function(chat) { this.get('userChats').add(new ChatModel({sender: chat.sender, message: chat.message})); },});
我們利用Backbone集合來偵聽集合變化。這些集合的更新會直接由視圖自動反映出來。接下來,需要在/public/index.html中定義home模板。
<script type="text/template" id="home-template"> <div class="row"> <div class="col-md-10"> <div class="panel panel-default"> <div class="panel-heading">Lobby</div> <div class="panel-body"> <div class="nano"> <div class="content"> <div cl ass="list-group" id="chatList"></div> </div> </div> <form> <input class="form-control" type="text" id="chatInput"></input> </form> </div> </div> </div> <div class="col-md-2"> <div class="panel panel-default"> <div class="panel-heading"> <h4 class="panel-title">Online Users <span class="badge pull-right" id="userCount"></span></h4> </div> <div class="panel-body"> <div class="nano"> <div class="content"> <div class="list-group" id="userList"></div> </div> </div> </div> </div> </div> </div></script>
聊天客戶端
接下來, 讓我們來定義 我們的 Socket.IO 聊天客戶端 。 客戶端 與服務(wù)器端的通信,主要通過發(fā)送消息和監(jiān)聽通知 來完成。 這些通知 觸發(fā)事件 與所述控制器 進行通信。請參閱 下面 /public/ JS / socketclient.js的代碼 。
var ChatClient = function(options) { // 避免沖突 var self = this; // app event bus self.vent = options.vent; // server hostname replace with your server's hostname eg: localhost self.hostname = 'chatfree.herokuapp.com'; // connects to the server self.connect = function() { // connect to the host self.socket = io.connect(self.hostname); // set responseListeners on the socket self.setResponseListeners(self.socket); } // send login message self.login = function(name) { self.socket.emit('login', name); } // send chat message self.chat = function(chat) { self.socket.emit('chat', chat); } self.setResponseListeners = function(socket) { // handle messages from the server socket.on('welcome', function(data) { // request server info socket.emit('onlineUsers'); self.vent.trigger('loginDone', data); }); socket.on('loginNameExists', function(data) { self.vent.trigger('loginNameExists', data); }); socket.on('loginNameBad', function(data) { self.vent.trigger('loginNameBad', data); }); socket.on('onlineUsers', function(data) { console.log(data); self.vent.trigger('usersInfo', data); }); socket.on('userJoined', function(data) { self.vent.trigger('userJoined', data); }); socket.on('userLeft', function(data) { self.vent.trigger('userLeft', data); }); socket.on('chat', function(data) { self.vent.trigger('chatReceived', data); }); }}
使用Socket.IO可以非常簡單的發(fā)送和接受通信數(shù)據(jù),上面的代碼中,使用了下面的兩個方法
socket.emit(message, [callback]) 向服務(wù)器端發(fā)送消息
socket.on(message, callback) 用于接收來自服務(wù)器的消息
讓我們來看一下他們的通信協(xié)議
主控制器
客戶端最后一步,主控制器,它控制了VIEW,MODEL和socket客戶端,代碼在/public/js/main.js中
var MainController = function() { var self = this; // Event Bus for socket client self.appEventBus = _.extend({}, Backbone.Events); // Event Bus for Backbone Views self.viewEventBus = _.extend({}, Backbone.Events); // initialize function self.init = function() { // create a chat client and connect self.chatClient = new ChatClient({vent: self.appEventBus}); self.chatClient.connect(); // create our views, place login view inside container first. self.loginModel = new LoginModel(); self.containerModel = new ContainerModel({ viewState: new LoginView({ vent: self.viewEventBus, model: self.loginModel }) }); self.containerView = new ContainerView({model: self.containerModel}); self.containerView.render(); }; // View Event Bus Message Handlers self.viewEventBus.on('login', function(name) { // socketio login self.chatClient.login(name); }); self.viewEventBus.on('chat', function(chat) { // socketio chat self.chatClient.chat(chat); }); // Socket Client Event Bus Message Handlers // triggered when login success self.appEventBus.on('loginDone', function() { self.homeModel = new HomeModel(); self.homeView = new HomeView({vent: self.viewEventBus, model: self.homeModel}); // set viewstate to homeview self.containerModel.set('viewState', self.homeView); }); // triggered when login error due to bad name self.appEventBus.on('loginNameBad', function(name) { self.loginModel.set('error', 'Invalid Name'); }); // triggered when login error due to already existing name self.appEventBus.on('loginNameExists', function(name) { self.loginModel.set('error', 'Name already exists'); }); // triggered when client requests users info // responds with an array of online users. self.appEventBus.on('usersInfo', function(data) { var onlineUsers = self.homeModel.get('onlineUsers'); var users = _.map(data, function(item) { return new UserModel({name: item}); }); onlineUsers.reset(users); }); // triggered when a client joins the server self.appEventBus.on('userJoined', function(username) { self.homeModel.addUser(username); self.homeModel.addChat({sender: '', message: username + ' joined room.'}); }); // triggered when a client leaves the server self.appEventBus.on('userLeft', function(username) { self.homeModel.removeUser(username); self.homeModel.addChat({sender: '', message: username + ' left room.'}); }); // triggered when chat receieved self.appEventBus.on('chatReceived', function(chat) { self.homeModel.addChat(chat); });}
最后,我們需要定義一個MainController入口,調(diào)用init方法,代碼位于/public/js/main.js中
聊天服務(wù)器端
應(yīng)用程序的最后一部分是聊天服務(wù)器。它主要負責(zé)維護在線用戶列表,廣播聊天消息。比如,首先,服務(wù)器會給一個新的客戶的連接請求命名,然后通過剛剛建立的socket,連接事件handlers。socket handler處理如下事件: socket.on(message, callback) - 在收到新郵件時回調(diào)函數(shù)被調(diào)用。消息可以是任何類型的數(shù)據(jù),這取決于發(fā)送的消息。 socket.on('disconnect', callback) - 當socket斷開連接時候,回調(diào)函數(shù)被調(diào)用。 socket.emit(message, args) - 通過socket發(fā)送消息。 socket.broadcast.send(message, args) - 廣播信息到除發(fā)送者之外的所有socket。現(xiàn)在,我們已經(jīng)看到了handler socket是如何工作的。首先,需要在/scripts/chatserver.js中定義一個用戶模型 :
總結(jié)
我們已經(jīng)看到了如何使用Backbone和Socket.IO構(gòu)建一個簡單的聊天應(yīng)用程序。還有很多沒有在本文中涉及的Socket.IO性能,例如rooms和namespaces。通過這篇文章,我們可以看出使用Socket.IO很容易的在客戶端和服務(wù)器端交換消息。
三、英文好手來幫我翻譯一下,一個外國小游戲
Move: Arrow Keys, WASD移動:方向鍵, WASD
Attack: Click (Left Mouse Button), Space Bar, Numpad 0攻擊:單擊(鼠標左鍵) ,空間酒吧, Numpad 0
Leaderboard: Shift, B,…橫幅:移位,乙, ...
14,560 oine playing 17,480 free games! 14560在線播放17480免費游戲!
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To play games on Kongregate, you must have Javascript enabled and be using a current version of Adobe's Flash Player.玩游戲的Kongregate ,您必須啟用JavaScript ,將使用最新版本的Adobe Flash Player的。
Chat 聊天室 Game 游戲 Achievements 成就 Chat API 聊天的API Sign Up Close 注冊 關(guān)閉 Alert Close 警報 關(guān)閉 Award Close 獎 關(guān)閉 Share Close 分享 關(guān)閉 Award Close 獎 關(guān)閉 Connecting to chat連接到聊天
Room:室:
in room在室 聊天行動改變聊天室看到在線的朋友查看客房詳情收藏這個房間
<span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">Enter text for chat here</span>輸入文字聊天這里</span>
Register or Sign in to chat now , earn points, level up and track your progress! 注冊或登錄 聊天現(xiàn)在 ,獲得積分,級別,并跟蹤您的進步!
You have been silenced for您已被壓制的 . 。 Click here to read about silences.點擊這里閱讀有關(guān)沉默。
Kongregate Notice: Part of your message was cut off because it exceeded the 250 character maximum. Kongregate通知:您的部分信息被切斷,因為它超過了250個字符數(shù)的最大值。
Kongregate Notice: To prevent spamming, we've limited how fast you can submit messages. Kongregate注意:為了防止垃圾郵件,我們有限的速度有多快,也可以提交信息。 Please try again.請再試一次。
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Choose a room from the list below:選擇一個房間從下面的列表:
Room Name # of Users 室 的用戶 名稱 #
playing:玩:
View Profile 查看個人資料
Private message 私人訊息
Mute 靜音
« Return to «返回
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Info 信息
Stick Arena: Ballistick堅持競技場: Ballistick Created by:創(chuàng)建者:
XGenStudios XGenStudios
Rate this game: 給游戲:
Currently 0.0/5 Stars.目前0.0 / 5顆星。 1 1 2 2 3 3 4 4 5 5
(Avg: 3.73) (平均: 3.73 )
842,114 plays 842114起
Add to Favorites 添加到收藏夾
7,668 Favorited
7668
最愛
Report a bug 報告錯誤 Flag this game 檢舉此游戲 Description 描述
Take down your opponents with 12 weapons including The new Flamethrower, Chain Gun, Railgun, Chain S…關(guān)掉你的對手, 12武器,其中包括新的火焰噴射,鏈槍,軌道炮,鏈縣...
show more 查看更多
Take down your opponents with 12 weapons including The new Flamethrower, Chain Gun, Railgun, Chain Saw, Laser Sword, and Tesla Helmet.關(guān)掉你的對手, 12武器,其中包括新的火焰噴射,鏈槍,軌道炮,鏈鋸,激光劍,特斯拉頭盔。 Or, kick it oldschool with the original Katana, AK-47, Sledgehammer, Shotgun, Baseball Bat, or Glock.或者,踢它oldschool原始卡塔納, AK - 47步槍,大錘,獵槍,棒球棒,或格洛克。 Battle it out the new Space Lab and Sky Islands maps, or classic Office, Construction Yard and Sewers settings.作戰(zhàn)它新的空間實驗室和Sky群島地圖,或經(jīng)典的辦公室,建筑場和下水道的設(shè)置。
Use the powerful Map Editor to create your own vicious arenas of death, save your creations and then duke it out with your friends!使用強大的地圖編輯器創(chuàng)建自己的舞臺上的惡性死亡,保存您的作品,然后杜克它與您的朋友!
Create a free account to customize your character, save your combat stats and earn higher Ranks.創(chuàng)建一個免費帳戶,自定義您的特點,保存您的戰(zhàn)斗統(tǒng)計和賺取更高的行列。 Earn Cred to purchase new spinners, pets and map slots!獲得信任,以購買新的紡紗廠,寵物和地圖插槽! Climb the leaderboard in a bid for 1st place; Can you go all the way to the top?
Updates
Update – If you are having issues controlling your character, please try the following:攀登領(lǐng)先的申辦第一名;你能一路走下去頂端?
更新
更新-如果您有問題的控制您的性格,請嘗試以下步驟:
1. 1 。 Click Tools > Internet Options > Security Tab.單擊工具“ > Internet選項” >安全選項卡。 Uncheck “Protected Mode”.取消勾選“保護模式” 。
- OR – -或-
2. 2 。 Click Tools > Internet Options > Security Tab.單擊工具“ > Internet選項” >安全選項卡。 Click “Trusted sites”, and then “Sites”.單擊“可信站點” ,然后“站點” 。 Uncheck “Require server verification…”.取消選中“要求服務(wù)器驗證... ” 。 Click “Add”.點擊“添加” 。 (Ensure you have also unchecked protected mode for this zone). (確保您有保護模式也制止該區(qū)域的) 。
We're aware of the problems some players are having with the game and are working as quickly as possible to address these issues.我們已經(jīng)知道的問題有一些球員的比賽,并正在努力盡快解決這些問題。 Thanks for your patience!感謝您的耐心等待!
July 30th, 2009 (Version 1.546) - 2009年7月30號(版本1.546 ) -
- Moved Ballistick servers to all-new hardware -移動Ballistick服務(wù)器所有新的硬件
- Featured 3 new maps – Outer Space (by JKDFI ), Soul Temple (by Bridgeofstraw) and Paris Streets (by Warjag) -精選3張新地圖-外層空間(由JKDFI ) ,靈魂寺(由Bridgeofstraw )和巴黎街(由Warjag )
- Network: Sticktopia now connects on Port 80, to try and resolve connection & ping issues for some players -網(wǎng)絡(luò): Sticktopia現(xiàn)在連接80端口上,嘗試和解決問題方面與平的一些球員
- Moved password change (shop tab > manage account) in-game -移動密碼更改(店標簽“管理帳戶) ,在游戲中
- You can now play with your browser's page-zoom enabled (game does not zoom, but you won't be forced to disable page zoom and reload the page) -現(xiàn)在,您可以發(fā)揮您的瀏覽器的頁面縮放功能(游戲無法變焦,但你不會被迫停用網(wǎng)頁縮放和重新加載頁面)
- Bugfix: Fixed ancient bug causing players to fall the wrong way when they die and collision check for death animations to fail -修正了:固定古老的錯誤導(dǎo)致玩家下降的錯誤的方式時,死亡和碰撞檢查死亡動畫失敗
- Various optimizations and bugfixes -不同的優(yōu)化和錯誤修正
July 24th, 2009 (Version 1.545) - 2009年7月24日(版本1.545 ) -
- Bugfix: Submitting user reports was causing the game to lock out the player -修正了:提交報告,造成用戶的游戲,鎖定球員
show less 查看少 Instructions 指示
Move: Arrow Keys, WASD移動:方向鍵, WASD
Attack: Click (Left Mouse Button), Space Bar, Numpad 0攻擊:單擊(鼠標左鍵) ,空間酒吧, Numpad 0
Leaderboard: Shift, B,…橫幅:移位,乙, ...
show more 查看更多
Move: Arrow Keys, WASD移動:方向鍵, WASD
Attack: Click (Left Mouse Button), Space Bar, Numpad 0攻擊:單擊(鼠標左鍵) ,空間酒吧, Numpad 0
Leaderboard: Shift, B, 1橫幅:移位,乙, 1
Chat: Enter, T聊天:輸入, Ť
Walk: V, \ (Backslash)步行:五, \ (反斜線)
show less 查看少 Tip Jar 提示罐
Support your favorite games with tips.支持你喜愛的游戲的提示。 All proceeds will go to the developer.所有收入將撥作的開發(fā)。
Donate: 捐贈: 5 kreds 5 kreds 5 kreds 5 kreds 10 kreds 10 kreds 10 kreds 10 kreds
25 kreds 25 kreds 25 kreds 25 kreds
other 其他
donate anonymously 捐贈匿名
Last Tip: adintory (see all)最后提示: adintory (查看全部)
Learn more about kreds and tips. 了解更多關(guān)于kreds和提示。 Four achievements & 65 points to earn! 4個65分的成績與獲得!
You have earned您已經(jīng)獲得 of 4 achievements 4成就
You have earned all achievements!您已經(jīng)獲得所有的成就! View High Scores » 鑒于高分» easy容易的
medium中等
medium中等
hard硬的
Register or Sign in 注冊或登錄
to collect badges , track your progress and chat with friends. 收集徽章 ,跟蹤您的進步和與朋友聊天。
» What are badges? » 什么是徽章?
Goal Checklist:目標清單:
5 kills
[Best so far:
5殺死
[最佳至今:
]
]
Register or Sign in 注冊或登錄
to collect badges , track your progress and chat with friends. 收集徽章 ,跟蹤您的進步和與朋友聊天。
» What are badges? » 什么是徽章?
Goal Checklist:目標清單:
Close-range pwnage – This will be awarded once the round has ended.
[Best so far:
近景pwnage -這將是一次頒發(fā)的輪已經(jīng)結(jié)束。
[最佳至今:
]
]
Register or Sign in 注冊或登錄
to collect badges , track your progress and chat with friends. 收集徽章 ,跟蹤您的進步和與朋友聊天。
» What are badges? » 什么是徽章?
Goal Checklist:目標清單:
10 kills (single round)
[Best so far:
10死亡(單輪)
[最佳至今:
]
]
Register or Sign in 注冊或登錄
to collect badges , track your progress and chat with friends. 收集徽章 ,跟蹤您的進步和與朋友聊天。
» What are badges? » 什么是徽章?
Goal Checklist:目標清單:
Rank 4 reached – ENDURANCE BADGE: This badge is more time-consuming than it is difficult.排名4到-耐力標志:此標志更加費時比它是很困難的。 You need 300 total kills.
[Best so far:
你需要300共計殺死。
[最佳至今:
]
]
Get a single kill – This task was added for technical reasons.獲取單一殺死-這項任務(wù)是為技術(shù)原因。 Apologies to those who were unable to earn this badge before.
[Best so far:
誰道歉那些無法獲得此標志前。
[最佳至今:
]
]
Join 14560 people in chat right now! 加入14560人聊天吧! View achievements » 檢視成就»
<span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">Enter text for match chat here</span>輸入文字的比賽在這里聊天</span> Become a Kongregate member for free!成為Kongregate會員是免費的!
Kongregate members can take advantage of over 10,000 games and much more – all for free! Kongregate成員可以利用1萬多場比賽和更-所有這些都是免費的!
Save your badges, points, & progress保存在您的標志,分,及進展
Keep track of your high scores跟蹤您的高分
Participate in chat & forums參加聊天和論壇
Qualify for free video games & prizes資格獲得免費的視頻游戲和獎品
Log in 登錄 Earn points when you share Stick Arena: Ballistick積分當您共享棒競技場: Ballistick
You'll get 15 points for each user that signs up through the share tools below, and a bonus every time they level up.你會得到15分,為每個用戶的跡象,通過以下工具中的份額,并且每一次的獎金,他們的水平了。
Post a game link on your favorite website發(fā)布游戲連結(jié)您最喜愛的網(wǎng)站
Facebook 臉譜 MySpace 發(fā)布時間 : StumbleUpon StumbleUpon公司 Twitter Twitter的 Digg Digg Reddit Reddit Game URL with referral code游戲網(wǎng)址推介代碼
Email an Invitation to play this game電郵邀請玩這種游戲
Import contacts from Yahoo/Gmail/Hotmail 導(dǎo)入聯(lián)系人雅虎/的Gmail / Hotmail的
To 至
From 自
Message 留言
You set a high score in Stick Arena: Ballistick您設(shè)置了較高評分的棒競技場: Ballistick
You have been disconnected from Kongregate's chat & score submission servers.您已斷開Kongregate的聊天及評分提交服務(wù)器。
Check the hints below to get connected with the community and track achievements in thousands of games.檢查提示,以取得與社會和跟蹤成就數(shù)千場。
Check your connection
Please check your internet connection and refresh the page if chat does not reconnect on its own.
檢查您的連線
,請檢查您的互聯(lián)網(wǎng)連接,并刷新頁面,如果不重新聊天自身。 Note that you may lose unsaved game progress if you refresh the page.請注意,您可能會丟失未保存的游戲進度,如果你刷新頁面。
Try again in a few minutes
Sometimes the internet is just not happy.
再試幾分鐘
有時互聯(lián)網(wǎng)是不快樂。 We might have restarted our chat server, or there might be a temporary problem that will resolve itself soon.我們有可能重新啟動我們的聊天服務(wù)器,或者可能有一個臨時的問題,將盡快解決本身。 You can try refreshing the page in a couple minutes - or contact our support team for more help if the problem continues.您可以嘗試刷新頁面在幾分鐘后-或與我們的支持小組提供更多幫助如果問題仍然存在。
Did you lose an achievement?
Take a screenshot first and report the missing achievement .
你失去的成就?
采取截圖第一和報告失蹤的成就 。
You have been disconnected from Kongregate's chat & score submission servers due to a session conflict.您已斷開Kongregate的聊天及評分提交服務(wù)器因會議沖突。
Check the hints below to get connected with the community and save your progress in thousands of games.檢查提示,以取得與社會和保存您的進展,成千上萬的游戲。
Are you logged into Kongregate in another tab or window?
Kongregate only allows one chat connection per user. Please close other tabs and windows where you are logged in, then hit the 'reconnect' button below.
你登錄到Kongregate在另一個標簽頁或窗口?
Kongregate一個聊天只允許每個用戶連接。請關(guān)閉其他標簽和Windows在您登錄,然后擊中'重新'按鈕。
Did you lose an achievement?
Take a screenshot first and report the missing achievement .
你失去的成就?
采取截圖第一和報告失蹤的成就 。
To reconnect to chat or submit statistics, you must refresh your page.重新連接到聊天或提交的統(tǒng)計數(shù)據(jù),您必須更新您的網(wǎng)頁。
Check the hints below to get connected with the community and save your progress in thousands of games.檢查提示,以取得與社會和保存您的進展,成千上萬的游戲。
Did you log into Kongregate in another browser?
That would make the session in this browser stale.
你登錄到Kongregate在另一個瀏覽器?
這將使會議在此瀏覽器陳舊。
Did you lose an achievement?
Take a screenshot first and report the missing achievement .
你失去的成就?
采取截圖第一和報告失蹤的成就 。
You are not yet connected to Kongregate's chat & score submission servers.您尚未連接到Kongregate的聊天及評分提交服務(wù)器。
Check the hints below to get connected with the community and track achievements in thousands of games.檢查提示,以取得與社會和跟蹤成就數(shù)千場。
Check your security settings
Connection issues are typically caused by security settings on your network or computer.
檢查您的安全設(shè)置
連接問題通常所造成的安全設(shè)置在您的網(wǎng)絡(luò)或計算機。 Check that your firewall or router has port 5222 open and allowing traffic. If you are on a school or office network, you may need to contact your network administrator to make the necessary changes.請檢查您的防火墻或路由器的端口5222打開,并允許流量。如果你是在學(xué)校或辦公室網(wǎng)絡(luò),您可能需要您的網(wǎng)絡(luò)管理員聯(lián)系,以作出必要的修改。
Is your version of Flash current?
Some old versions of Flash don't work well with our new chat application.
是您的版本的Flash目前?
一些舊版本的Flash ,不符合我們的工作以及新的聊天應(yīng)用程序。 You can go to http://get.adobe.com/flashplayer/ to get the newest version.你可以到http://get.adobe.com/flashplayer/獲得最新的版本。
Ad blockers and browser plug ins
Ad blocker programs like AdBlock Plus, proxy software and a variety of other browser add-ons can prevent users from connecting to chat.
廣告攔截軟件和瀏覽器插件插件
廣告
四、java點評星級之后要和客戶端分數(shù)同步怎么寫
因為你使用了BufferedReader的readLine方法,這個方法要讀取到換行符才會停止阻塞。所以要在所有write的字符串末尾加上換行符("\r\n")
最后幫你改得:
服務(wù)器端:
import java.io.BufferedReader;
import java.io.BufferedWriter;
import java.io.IOException;
import java.io.InputStreamReader;
import java.io.OutputStreamWriter;
import java.net.ServerSocket;
import java.net.Socket;
import java.util.ArrayList;
import java.util.List;
public class Server extends Thread{
Socket s = null;
public static List<Chat> chats = new ArrayList<Chat>();
public static void main(String[] args) {
new Server().start();
}
public void run() {
try {
// 指定端口開始監(jiān)聽
ServerSocket ss = new ServerSocket(3456);
// 阻塞并接受客戶端連接請求
while (true) {
s = ss.accept();
Chat chat = new Chat(s);
// 每接收一個客戶端就起一個單獨的聊天線程
new Thread(chat).start();
chats.add(chat);
System.out.println("Join a client thread!");
System.out.println("Current client thread amount: " + chats.size());
}
} catch (IOException e) {
e.printStackTrace();
}
}
}
// 聊天線程
class Chat implements Runnable {
BufferedReader br = null;
BufferedWriter bw = null;
Socket s = null;
public Chat(Socket s) {
this.s = s;
try {
br = new BufferedReader(new InputStreamReader(s.getInputStream()));
bw = new BufferedWriter(new OutputStreamWriter(s.getOutputStream()));
} catch (Exception e) {
e.printStackTrace();
}
}
// 將客戶端發(fā)來的消息打印并重發(fā)回去
@Override
public void run() {
try {
String str = null;
bw.write("hello");
bw.write("\r\n");
bw.flush();
while (true) {
if ((str = br.readLine()) != null) {
System.out.println("Client say: " + str);
bw.write(str);
bw.write("\r\n");
bw.flush();
}
}
} catch (IOException e) {
e.printStackTrace();
} finally {
try {
br.close();
bw.close();
} catch (IOException e) {
e.printStackTrace();
}
}
}
}
==============================
客戶端:
import java.io.BufferedReader;
import java.io.BufferedWriter;
import java.io.IOException;
import java.io.InputStreamReader;
import java.io.OutputStreamWriter;
import java.net.Socket;
import java.net.UnknownHostException;
import java.util.Scanner;
public class Client implements Runnable {
Socket s = null;
BufferedWriter write = null;
BufferedReader read = null;
Scanner input = new Scanner(System.in);
public static void main(String[] args) {
Client client = new Client();
client.start();
}
public void start() {
String str = null;
try {
s = new Socket("127.0.0.1", 3456);
read = new BufferedReader(new InputStreamReader(s.getInputStream()));
write = new BufferedWriter(new OutputStreamWriter(s.getOutputStream()));
new Thread(this).start();
//負責(zé)發(fā)送消息給服務(wù)端
while (true) {
str = input.next();
if (str.equalsIgnoreCase("bye")) {
break;
}
write.write(str);
write.write("\r\n");
write.flush();
}
} catch (UnknownHostException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
} finally {
try {
write.close();
read.close();
s.close();
} catch (IOException e) {
e.printStackTrace();
}
}
}
//負責(zé)接收服務(wù)端的消息
@Override
public void run() {
String str = null;
try {
while (true) {
str = read.readLine();
System.out.println("Client say:" + str);
}
} catch (IOException e) {
e.printStackTrace();
}
}
}
以上就是關(guān)于newchat官網(wǎng)相關(guān)問題的回答。希望能幫到你,如有更多相關(guān)問題,您也可以聯(lián)系我們的客服進行咨詢,客服也會為您講解更多精彩的知識和內(nèi)容。
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